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Doom gameboy advance rom
Doom gameboy advance rom




Sadly, NUTS.wad and Okuplok are right out! This is either for memory or performance reasons.

doom gameboy advance rom

For reference, the first time I ran a build under the emulator it ran at about 3FPS.Īlthough it is based on prBoom, most of the engine enhancements (dehacked, limit removing etc) have been reverted back to Vanilla. We're never going to get a perfect 35FPS but I think there is still another 25% left without changing the visual quality/correctness/game behaviour. Big thanks to BloodShedder for his Chiptune Doom MOD files. Doom1 Episodes 1-3 are all completely playable. It's running around the same as the original GBA Doom1 and Doom2 ports. Complex areas (Eg: E4M2) chug along at about 5 FPS. (I.e sound propagation etc.)įramerate is pretty variable.

doom gameboy advance rom

Z-Depth lighting is gone and there is mip-mapping but it's otherwise complete. Supports Doom Shareware, Retail, Ultimate and Doom2 IWADS. NDS-GBADoom An attempt at porting DoomHack's excellent GBA port of Doom to the NDS for practice.






Doom gameboy advance rom