
How to open the Console and Enter Commands. Prints Starting position, ending position, 3D distance and 2D distance. Makes player command (call/send) a squad. These variables indicate if, for example, the electric generator in Blast Pit is on A restart may be needed.ĭump the global entities or state variables. Spawn a human grunt 128 units in front of you. Jingles go through the same system as sprays, and are subject to the same anti-spam cooldown.This works with the SDK codebase, but games typically appear to disable jingles. To enable jingles, set cl_soundfile to a WAV file under 128KB, enable cl_customsounds and join a server. Spray blood over the brush under the crosshair. Use Options > Multiplayer to set a spray. (The current weapon just won't be visible.) Not all weapons have holstering sequences.Ĭreates a player spray on the brush under the crosshair. Plays the current viewmodel's holster animation. Supposed to show the shortest path to the nearest air, large, and human nodes respectively. Sets the NPC under the crosshairs as the Debug NPC. Only works on brushes: use mat_crosshair instead, which works on displacements too. Prints the material that player is looking at to console. Prints the class, targetname and model of the entity under the crosshairs to the console. Prints AI state of the NPC the player is looking at to the console. Meant to spawn a "random" gib and seems to be used in Half-Life: Source.
Spawns a VPhysics human skull (models\Gibs\AGIBS.mdl) from inside the player (might land behind you). Gives player full health, all weapons, and ammo. Might require item_suit, depending on the game. Gives the player the weapon_cubemap, used to test cubemaps.
These are available in most or all Source games.